Classes
3d Design & Modeling
Design and Modeling (DM) provides students opportunities to apply the design process to creatively solve problems. Students will learn perspective, isometric, and multi-view sketching as methods for communicating design ideas effectively without the use of technology, learn conversions between two measurement systems and apply measurement skills while dimensioning sketches, and conduct a mechanical dissection to better understand how objects and parts interact. Students work in teams to identify design requirements, research the topic, and engage stakeholders. Students will use 3D modeling software to create a virtual image of their designs and produce a portfolio to showcase their creative solutions. Students will use 3D Printer to model solutions of real world problems.
Below are the activities or lessons that will completed during the semester:
Welcome to Room 21
Applied Digital Tools
3d Design & Modeling Unit 1
3d Design & Modeling Unit 2
Advance 3d Modeling
3d Design & Modeling Unit 3
Measuring with 3d Models
3d Projects
Amusement Park
Snow Globe
Design Challenge
Design Challenge
Design Challenge
Deconstructing Eraser Cube
Design Challenge
Design Challenge
Water Maze
App Creators
App Creators (AC) introduces students to the field of computer science and the concepts of computational thinking, through the creation of mobile apps. Students are challenged to be creative and innovative, as they collaboratively design and develop mobile solutions to engaging, authentic problems. Students experience the positive impact of the application of computer science to society as well as to other disciplines, particularly biomedical science.
The unit provides students opportunities for self-expression. Teams identify a personal or community problem of interest to them that can be solved with a mobile app solution. The problem can address issues such as health and wellness, the environment, school culture, emergency preparedness, education, community service—the options are endless!
Welcome to Room 21
Unit 1 - Tech Readiness
Unit 2 - Coding
Applied Digital Tools
Let’s Create an App (19)
Activity 1.1 The App Revolution (2)
Activity 1.2 Amazing Algorithms (1)
Activity 1.3 The Germ Guide App (2)
Activity 1.4 Coding with Conditions (1)
Activity 1.5 Decision Time (2)
Activity 1.6 Bug Blasters (1)
Activity 1.7 Game Time (4)
Project 1.8 Build-A-Body (5)
Lesson 1 Summative Assessment (1)
Taking It to the Next Level (16)
Activity 2.1 Keep Me in the Loop (2)
Activity 2.2 Programming with Procedures (1)
Activity 2.3 Playing with Lists (2)
Activity 2.4 Disease Tracker (3)
Activity 2.4 Extension Persistent Data (1)
Project 2.5 Fitness Challenge App (6)
Lesson 2 Summative Assessment (1)
code.org material?
Unit 4 - The Design Process (6 Weeks)
Analysis of Design
Understanding Your User
User-Centered Design Micro Activity
User Interfaces
Feedback and Testing
Identifying User Needs
Project - Paper Prototype
Designing Apps for Good
Market Research
Paper Prototypes
Prototype Testing
Digital Design
Linking Screens
Testing the App
Improving and Iterating
Project - App Presentation
3. The App Challenge (9)
Read and discuss and introductory information
Complete Design Process Step 1: Define the Problem
Complete Design Process Step 2: Generate Concepts
Complete Design Process Step 3: Design a Solution
Complete Design Process Step 4: Build and Test
Complete Design Process Step 5: Evaluate the Solution
Complete Design Process Step 6: Present the Solution
Automation & Robotics
Automation & Robotics (AR) provides students opportunities to apply the design process to creatively solve problems. Students will learn about engineering and the STEM courses (science, technology, engineering, and math). The students learn about mechanical systems, energy transfer, machine automation and computer control systems. Students use the VEX Robotics® platform to design, build, and program real-world objects such as windmills, traffic lights, toll booths, and robotic cars.
Students will investigate and understand various mechanisms to determine their purpose and applications. The students will be able to apply their knowledge of mechanisms to solve a unique problem. Students will design, build, wire, and program both open and closed loop systems. Use motors and sensors appropriately to solve robotic problems. Troubleshoot a malfunctioning system using a methodical approach. Experience the responsibility of a mechanical, electrical and computer engineer through completion of robotic problems.
Students will be expected to create and maintain digital notes in a digital portfolio.
Below are the activities or lessons that will completed during the semester:
Welcome to Room 21
Unit 1 - Tech Readiness
Unit 2 - Coding
Applied Digital Tools
Computer Science
Code.org's Computer Science Discoveries (CS) introduces students to computer science as a vehicle for problem solving, communication, and personal expression. As a whole, this semester focuses on the visible aspects of computing and computer science, and encourages students to see where computer science exists around them and how they can engage with it as a tool for exploration and expression.
Through a series of puzzles, challenges, and real world scenarios, students are introduced to a problem solving process. They will understand the role of the web, and how it can be used as a medium for creative expression before creating their own personal web pages. Students are also introduced to problem solving as it relates to programming, as they learn valuable skills such as debugging, using resources, and teamwork. Students build on their coding experience as they create programmatic images, animations, interactive art, and games. Students develop a personalized, interactive game.
Welcome to Room 21
Unit 1 - Tech Readiness
Unit 2 - Coding
Applied Digital Tools
Unit 1 - Problem Solving and Computing (4 weeks)
Intro to Problem Solving
Newspaper Table
Spaghetti Bridge
Paper Tower
The Problem Solving Process
Exploring Problem Solving
Animals Theme
Games Theme
What is a Computer?
Input and Output
Processing
Storage
Project - Propose an App
Unit 2 - Interactive Animations and Games (9 weeks)
Programming for Entertainment
Plotting Shapes
Drawing in Game Lab
Shapes and Parameters
Variables
Random Numbers
Sprites
Sprite Properties
Text
Mini-Project - Captioned Scenes
The Draw Loop
Sprite Movement
Mini-Project - Animation
Conditionals
Keyboard Input
Mouse Input
Project - Interactive Card
Velocity
Collision Detection
Mini-Project - Side Scroller
Complex Sprite Movement
Collisions
Mini-Project - Flyer Game
Functions
The Game Design Process
Using the Game Design Process
Project - Design a Game
CS for Innovators & Makers
Computer Science for Innovators and Makers (IM) teaches students that programming goes beyond the virtual world into the physical world.
The Data and Society unit is about the importance of data in solving problems and highlights how computers can help in this process. Students explores different systems used to represent information in a computer and the challenges and trade offs posed by using them. They will learn how collections of data are used to solve problems, and how computers help to automate the steps of this process. Students will gather their own data and use it to develop an automated solution to a problem.
Students are challenged to creatively use sensors and actuators to develop systems that interact with their environment. While designing algorithms and using computational thinking practices, students code and upload programs to microcontrollers that perform a variety of authentic tasks. The unit broadens students’ understanding of computer science concepts through meaningful applications. Teams select and solve a personally relevant problem related to wearable technology, interactive art, or mechanical devices.
Welcome to Room 21
Unit 1 - Tech Readiness
Unit 2 - Coding
Applied Digital Tools
Exploring Computer Technology
Exploring Computer Technology (ECT) teaches student about computers and how they can be used in an academic setting. Key elements of this course include developing the correct way to type; using multiple search engines to do Internet research; using Google Tools to create docs, spreadsheets, presentations, surveys & images. The last section of the class, students will have a choose at least two of the following topics to learn:
Photo Editing
3d Design
Coding
Robotics Lite
Welcome to Room 21
Typing.com - Learn to type correctly with all of your fingers.
Nitro Type - Once you can type correctly, race with students all around the world.
Google Suite - Learn how to use your .Net account to harness the Google Apps in the G Suite to become and a technologically savvy scholar!
Pixlr.com/editor - Free photo editor, watch the videos below to familiarize yourself with the tools.
Computer Science Day
Computer Science Express with Code.org. Code.org is a non-profit dedicated to expanding access to computer science in schools and increasing participation by women and underrepresented minorities. Our vision is that every student in every school should have the opportunity to learn computer science, just like biology, chemistry or algebra.
Scratch is a block based programming developed by MIT. Learn the more concepts of programming and share your scratch with the world!
Sphero to learn program a robotic ball to roll, change lights and measure force.
Pixar in a Box is a behind-the-scenes look at how Pixar artists do their jobs. You will be able to animate bouncing balls, build a swarm of robots, and make virtual fireworks explode. The subjects you learn in school — math, science, computer science, and humanities — are used every day to create amazing movies at Pixar.